Pulse sensor
A large pulse sensor
A pulse sensor is a base asset that detects enemy players and vehicles when they come into range. Pulse sensors have a detection range and will detect anything inside that range so long it is not obstructed. The detection field of a pulse sensor cannot penetrate mountains, hills, or any structures. There are two types of pulse sensor base assets. One is referred to as a large pulse sensor, and the other is a medium pulse sensor. Just as it sounds, large pulse sensors appear taller and have a much wider detection field range. Pulse sensors will spin around when they are active. If a pulse sensor takes too much damage or is not powered, it will be inactive and will be unable to detect anything. Additionally, all base turrets and deployable turrets have a built-in pulse sensor - except for the sentry turret, which has a motion sensor instead.
Everything a pulse sensor detects feeds your team’s sensor network, which can be viewed through the command circuit. See Sensors for the network as a whole, and for the smaller deployable pulse sensor carried as a pack.
Recovered from the original tribes2wiki.com, written by its community of contributors. Last edited there on 22 September 2009. View the archived original.